Draco Argen
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Posted - 2010.10.19 14:31:00 -
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Ok first off bravo, this may not be achieving the public response one might hope. Eve public responses are cruel vindictive and unforgiving as a vocal rule. but this is a demonstration of a developer seeing a CSM raised issue and going out of their way to retro fit and monkey patch the system until it can be rewritten in year to come. Anyway, to point at hand.
Comment on muscle memory. Go home. Yes your right you will misclick for a while, but you learnt the muscle memory, you will be able to relearn the new behavior eventually. Its a terrible reason to keep things the way they were.
Point on ergonomics and usability to consider. Human brain doesn't actually care about sequence forward or backward in terms of "ease", it finds and recognises the beginning and end very quickly and moves inwards, (also recognising shape, not that this is relevant here). If you hvae raed one of thsee raelly silly mipuxs you will udnesrtand. (you recognise the end, beginning and significant shape of words, you don't actually read each letter anymore)
So you have two places to put your most wanted items. One on top, one on bottom. Importance decreases towards the middle.
Unfortunately from what i understand of the description of the hackfix this isnt going to be possible/easy to achieve. Top to bottom importance will have to do (or reverse).
Its also been said that exceeding 6 items (or three from each end) generally goes over the number the brain naturally can follow with ease. By all means put in more than 6 items in a menu, but quick fire and high urgancy or high repatition items like warp, jump, sell, etc should go at the top/bottom/ends, and dangerous but frequent items should go in the middle (or sub menu'd).
In any other UI widget or system i'd be going on about about sub menus, but I highly agree mouse navigated sub menus as they stand SUCK. The accuracy and resolution we tend to use makes it statistically easier to hit three bulls eyes in a row than warp to a moon where we want to. (seriously measure the size of the screen vs the menu items you've gota click)
Any Tender loving care these menus get is a bonus. If we dont get it perfect now but its considered for later UI rebuild the crowds should be rejoicing not spitting. But were a cynical bunch of non believers, you will have to bear with us CCP.
Thanks karkur, you are and will be silently loved by many many more users than you know for banishing the evil menus. Thanks CSM guy for explaining how its being achieved and minding this thread.
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